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Introduction Installation Unlocking Quick Start User Interface Advanced Concepts Tips Tutorials Appendix Credits


 

  • Adjust your screen settings to suit your project.  A low-resolution setting may be appropriate for creating an intricate composite tile or a simple pattern, whereas a high-resolution is necessary for large complex designs with many tiles.

  • You can drag designs outside the edge of the design area.  This can be useful when creating a wallpaper.

  • Create a custom palette of frequently used colors within your design, and use the  color cloning method to pick them.

  • Create a custom tile by piecing multiple tiles together.  Copy and paste it as you need.  Try making a design using a tile-palette.

  • Save your design as a bitmap, and edit it in a graphic-file editor.

  • Hack the .frt file, and see what you can come up with.  You will still be limited to a maximum of 9 points.

  • Add squares to an odd base factor (5, 7, 9) by setting your base-factor to 6 or 8, adding the square, and then switching back to your odd base-factor.  You can copy and paste the square, and it will rotate in whichever base-factor is current.  This technique works for adding shapes to any base-factor where they would not otherwise be available.

  • Begin your design process with "wedge" of tiies.  Combine colors, shapes, and outlines as you prefer.  Then copy this wedge, paste it, and rotate the 2nd iteration in precise increments around a calculated center point.  This is then repeated until enough wedges satisfy the needs of the design.  Play kaleidoscope by randomly placing tiles and find order in chaos.

  • Use the rotation-key modifiers (Ctrl and Shift) to minimize the skewing effects of floating-point rounding

 

 

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Last modified: 05/21/04