There is no "rule" in TileDreams that the patterns need be symmetrical.
The beta-version had no programmed means for creating naturally symmetrical
patterns. Adherence to any type of symmetry is dependent upon the user.
Rotational symmetry
Rotational symmetry describes a pattern that repeats around a central point. Most
of the mandalas in the galleries are examples of rotational symmetry. This reflects
the personal style of the individual artists.
The different tile-sets in TileDreams allow you to design a rotationally
symmetrical pattern in many different equal slices. "Slices" refers to
the number of equal areas comprising the total circle. A compass has 4
slices. A clock has 12. TileDreams can allow you to easily
create rotationally symmetrical patterns in many different possible equal
slices. Within a base factor, TileDreams can divide a circle into n X
4 slices, giving us 20, 24, 28, 32, and 36 as possible maximum number of
slices within each base factor 5 through 9. Any integer that can be
divided evenly into the maximum number of slices for a base factor can be
represented symmetrically, with a corresponding number of slices.
Reflectional symmetry
Reflectional symmetry describes a pattern that is reflected through an imaginary line.
Butterflies are natural examples of reflectional symmetry.
The ability to rotate groups of pasted tiles in the post beta-release version of
TileDreams allows you to quickly and easily make accurate symmetrical designs.
Designs like these are possible in the beta-version, but much more difficult to achieve.

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Reflectional Symmetry
This image was prepared with TileDreams 1.0 mirror-mode enabled, and a 17-tile block
prepared . The reflectional symmetry between the horizontal axis was saved, and the
remaining two quadrants, symmetrical through the vertical axis, were discarded, leaving
this final image.
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Rotational Symmetry
This image was prepared using the 34-tile design from above. This composite tile
was pasted 14 times. Each iteration was then rotated incrementally, and dragged into
position, to produce the finished image. |
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